ESD
Electronic Software Distribution (or "ESD") is a method of software
distribution which does not require a physical item (such as a CD). Software
is transmitted to the users machine via a network entirely digitally, and
stored on the user's hard drive or memory for fast access. ESD allows
customers to access software immediately from the comfort of their own home.
SmallRockets sells games through its website using ESD. Customers are able to
download and try out games to see if they like them. When they want to
purchase them they can do so easily and quickly with a credit card. On purchasing a game
the customer is sent a 'licence key' which
when installed on the customers machine allows them to access the full features
of the game.
SmallRockets and ESD
SmallRockets has been developing ESD games software right from the start. The
ESD market has quite different design and technical constraints compared to
the traditional retail market.
For our range of PC ESD titles, customers can download demo versions of the
games, try them out and, if they like what they see, purchase them instantly
online.
Demo sizes are kept to around 15Mb to avoid long download times.
Purchasing occurs in a seamless fashion using a license code system via our
website's e-commerce capability.
Following links in the games, customers go
online, enter their credit card details and are supplied with a unique
license code, which when entered into the demo immediately unlocks the full
version of the game - no further downloading is required.
Our ESD titles do not require broadband. Due to the small file sizes and compression techniques used, users
can make full use of the advantages of ESD even on narrowband connections.
The experience is even more smooth with broadband allowing players to download games rapidly,
and play some of the games online.
Advantages of ESD
Publishers and developers
For publishers and developers, there are
no distribution or packaging costs, cutting out the middle man and creating
better margins through low incremental costs. As these costs do not have
to be passed onto the consumer, games can be sold much more cheaply while
still creating significant revenue.
Customer
For the customer, it provides quick access to exciting and innovative software titles, with little or no waiting
around and at attractive prices. The introduction of broadband networks
will only improve the ease and simplicity of access to electronically
distributed content. With the introduction of more consumer-oriented devices
such as STBs and connected consoles the process will become even more
simple and and streamlined.
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