Server configuration
Contents
Overview
Starting the Server
Setting Preferences
General Settings
Pickup Settings
Connecting
Advanced
Overview
Red Ace Squadron Pro has a plethora of new server configuration options.
You can change these options in order to control who can play on your Server
as well as how the game will be played.
Starting the server
The installer program will install an desktop icon called
'Start Red Ace Squadron Pro Server'. Double click on this icon to launch the server
program.
The server will initially start up with
whatever configuration was previously set. You can only edit the configuration
when the server isn't 'connected'. However you can always see what the current
configuration is by going to the menu option 'File>View Preferences...'.
A box should appear looking something like the image below
You can now see all of the current settings used on the server, but you cannot
edit any of them. This can be useful if you have players on your server and
you just want to check what the Server password is. A description of each of
these options will be given in the section 'Setting Peferences'.
Setting Preferences
To edit the server options the server must first be disconnected. Use the
menu option 'File>Disconnect'. After a couple of seconds, control will
return to the program and a message will appear on the main menu saying
'Service Stopped.'.
Now go to 'File>Preferences...' and you will be taken to a dialog box similar
to the 'View Preferences', except you can now edit the fields.
The Server must be 'Connected' in order for other Players to connect to
your Server and play a game. So once you have set your Preferences, goto
'File>Connect' to connect your server.
If you want to use the Preferences you have made again in the future, it's
a good idea to Save them off. You can do this via the menu option 'File>Save Preferences'.
Additionally if you edit your Preferences, when you exit you will be
asked if you want to save your Preferences. Saving will overwrite the
server.ini file - which is what holds your servers configuration details.
General Settings
Server Name
This is the name that your Server will be listed under. The name will appear
both in GameSpy as well on the Client when you are connected to the
Server. If you leave this field blank, the server will automatically
generate a name from the name of the logged in user, and the current time.
Game Type
You should this field to describe briefly what kind of game you
have configured. The game type will appear both on GameSpy as well as
on the Clients multiplayer screen, when you are connected to the Server.
The default that is set is 'DEATHMATCH'.
Password Protected
Use this option to password protect your server. If you leave this field
blank the server will not be password protected, and any Player can connect
to your Server whatever password they have set. If a Client tries to
connect to a password protected Server with the wrong password then the error
'Password is incorrect for this server' will appear. The Player on the Client
will need to select 'Server Password' - and set the password to the same
value set on the Server.
IMPORTANT: The password feature is upper and lower case sensitive.
For example if your password is 'MontyPython' where the "M" in Monty and the "P" in Python
is in capitals with no space, and you type it in 'monty python' in lowercase
with a space, IT WILL NOT WORK! The host server password and the
player password must MATCH EXACTLY. It is suggested you use all lowercase
with no spaces.
Also note that space characters and other symbols are also taken into account.
Therefore for the password to be blank - there must be no characters in this
field, not even spaces.
Start Landscape
Can be used for selecting the landscape the multiplayer game will start on.
This can be changed at the end of the game by players when they can vote for
the landscape they want for the next game.
Max Players
You can use this option to set the maximum amount of players that can play
on your server. You cannot have more than 8 players in a multiplayer game.
Plane Visible on Map
You can use this option to control how Players will appear on the map/radar
during your multiplayer game. How the map shows other players can dramatically
change the kinds of strategies that work in a game. The options are
- Always - Planes will always be shown.
- Above height - Planes will be shown if they are flying above the height
specified in 'Visible Height' field. If a plane is below this height it will
fade out until it is completely invisible. Great for making sneak attacks!
- Above height or landed - Same as 'Above height' except Planes will also be
shown if they are landed. This stops people from hiding landed on the landscape.
This is the default option.
- Never - No Planes are visible on the map. Its basic dogfighting all the way!
- Classic - Implements the map/radar in a very similar way to the original
Red Ace Squadron game. If planes are outside the radar/map area they will
always appear whatever their height. Once in radar range they can be invisible
if the plane is close to sea level
Visible height
When using the modes 'Above height' or 'Above Height or Landed' this
option controls how high a plane needs to be to be visible. Thus the smaller
this value is then the more difficult it is to make sneaky low level attacks.
Pick Up Settings
These settings are used to configure the times when pickups appear. Times are specified in milliseconds (ms),
so 2000 means 2 seconds, and 500 means half a second.
The defaults for weapons are 500 (1/2 second) for initial pickup, and 500 (1/2 second) for repeat pickups.
The defaults for health are 25000 (25 seconds) for initial pickup, and 15000 (15 seconds) for repeat pickups.
NOTE! IF you select BOMBS, you need to disable ROCKETS. As there is NO BOMB
Pick Ups on the multiplay levels. If you fly through the Rocket pickup, your Bombs will
be lost and replaced with a batch of Rockets. The only way to get BOMBS again
is be killed or crash.
Spawn with
This column determines what a plane has when it enters the game - either after
it has been killed, or when it first joins the game. If the box is ticked
then a plane will have this Pick Up when it's added to the game. The
'Amount' column determines how many of the Pick Up the plane has when its created.
For example if you tick 'Spawn with' for 'Bombs' and set the amount to 10, then when
a player enters the game or rejoins a game after being destroyed it will have 10
Bombs.
Pick up
This column determines if a Pick Up is available to pick up from the Pick Up Factories
on the landscape. Note that the Pick Up Factories are of predetermined type for a
particular landscape, so you will only be able to get a Pick Up from a Factory if
there is a Factory of that type actually on that landscape.
Initial Time
If you have a Pick Up enabled, then you can determine how long it takes for the
actual Pick Up to appear from the start of the game. The number is specifed in
seconds. If you set this to a large value, it means it will take a long time
for the Pick Up to become available from the Factory.
Next Time
Determines how long it takes after a Pick Up from a Pick Up Factory has been
picked up by a Player before a new Pick Up will appear. The number is specified
in seconds. If you make the number small (say 0.5 seconds) a new Pick Up will
appear almost immediately after it has been picked up.
Amount
Determines how many of an Ordinance Type you will receive when you pick up the
Pick Up. For example if you set Bombs 'Amount' to 15, then when you pick up
Bombs from a Pick Up Factory you will receive 10 Bombs. If you have 'spawn with'
enabled then you'll recieve 10 Bombs whenever you enter the game world (either
by dying or joining the game).
Bombs
This row controls options to do with bombs.
Missiles
Determines the amount of Missiles/Rockets you get on getting a Pick Up, or
when entering the game if you have 'Spawn with' enabled.
Boost
Controls 'Boost' options. Boost allows your aircraft to travel rapidly if you
hold down the space bar.
Repair
Controls the options on the 'Repair' Pick Up. Currently there aren't any
Pick Up Factories on the maps which are of the 'Repair' type - so this is for
future use.
Health
Controls the options for 'Health' Pick Up. Health will repair some of the
damage on your Plane if you pick it up.
Defaults
Will set all of the settings to their defaults. The defaults are actually
defined in a file server.defaults.ini in the same directory as the executable
if you want to set your own defaults.
Connecting
The first thing to understand is that a Red Ace Squadron Pro Client cannot
and will not work with the older Red Ace Squadron servers. Also the original
Red Ace Squadron cannot connect to a Red Ace Squadron server.
You can only connect a Client and a Server if they are running the same version
of the software. With Pro, the version number of the Server will be
listed when it is started up. With the Client it is listed at the bottom
of the main menu screen. Make sure these numbers are the same!
With a Pro Client version of the game, you will be given a message saying
you have the wrong version if you try and connect to the wrong version of
server.
NOTE! With the original version the Client - if it is unable to connect
because the Server is the wrong version it will say 'TOO MANY PLAYERS ON SERVER!'.
This is unfortunately a hangover of the old networking software and cannot
be fixed on the new server.
Advanced
All of the settings for the server are held in a file called 'server.ini'
held in the same directory as the game executable. You can edit this file
with Notepad if you wish to. If you look in server.defaults.ini file in
the same directory it gives text descriptions of how the file is constructed.
You can keep a set of settings in different files, and rename them to server.ini
when you want to use them.
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